Server Status
Nov. 22, 2020: Tournament reset, including result summaries, bot read/write dirs, and games.
Whether in your brain or in a Starcraft bot, to act in the world you first collect information, evaluate the information to make decisions, and execute your decisions. Winrar for ubuntu 16 04 download. The steps may not be as neatly separated as the words that describe them, but they are always there.
Map pool updated to 2020 AIIDE Starcraft AI Competition maps (available here).
Terran macro bot only makes scv and orbital commands. Changes from previous 1.2.6 public: - Lot of general improvements. Added limited terran macro bot - Optimized radarHUD, for easier centering with sc2 minimap. Added apm info for enemies. Lot of bugs solved. Installation: 1) Download and extract the zip archive into a new folder. Just curious, what make you think its a bot and not some really bad player? Over 350+ Brutal games completed and I've carried my fair share of unresponsive players and won plenty of games solo, but I've never gotten the feeling that my partner was a bot, just a really really bad player.
Next reset on Nov. 27, 2020, aprox. Admin microsoft com down. 11:59 PM UTC.
Client | Status | Game | Host Bot | Away Bot | Map | Duration | Win | Properties |
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Bots
0 itemsBot Name | Race | Author | Organization | Type | BWAPI Version | Last Updated(UTC) | Active |
---|---|---|---|---|---|---|---|
No bots registered! | |||||||
Bot Name | Race | Author | Organization | Type | BWAPI Version | Last Updated(UTC) | Active |
Detailed Results
Detailed Results Legend
The End Type column gives some detail about how the game ended. This table explains each end type. Only games in which at least one bot ended the game 'normally' and counted a final game frame greater than zero (see Duration column) are counted in the results summary.
End Type | Description | Game Counted? |
---|---|---|
NORMAL | Game ended because a bot won normally, or the game reached the time limit (higher score wins), or one bot took too long to process one or more frames. | Yes |
GAME_STATE_NOT_UPDATED_60S | The gamestate file (output from TournamentModule once game is running) wasn't updated for 60 seconds, but Starcraft is still running. | If 'Duration' is greater than 00:00:00 |
STARCRAFT_CRASH | Crash detected by Tournament Manager client, which means that Starcraft was running at some point, but later the client couldn't find the Starcraft process. | |
GAME_STATE_NEVER_DETECTED | No gamestate file (output from TournamentModule once game is running) detected by time limit (60s), but StarCraft is running. | |
STARCRAFT_NEVER_DETECTED | No gamestate file (output from TournamentModule once game is running) detected by time limit (60s), and StarCraft never detected running. | |
GAME_STATE_NOT_UPDATED_60S_BOTH_BOTS | Gamestate file wasn't updated for 60 seconds (both bots); assigned after the fact (detailed results only); can't know which bot (if any) is responsible. | No (Winner/Loser is arbitrary) |
NO_REPORT | Only one report received; assigned after the fact (detailed results only); this could be caused by the Tournament Manager client crashing, or a network error, etc. |
Timeouts: W 55, L 1000, etc. record the number of times a bot (winner or loser) took longer than 55, 1000, etc. ms to process a frame. Adobe premiere pro quit unexpectedly mac. If a bot exceeds the max, it loses the game.
Download Free Pc Starcraft Full
ProtossTerranZergRandom | |||||||||||||
Round / Game | Start Date | Winner | Loser | Crash | Timeout | Map | Game Time | Wall Time | End Type | W Score | L Score | Winner Timeout (55/1000/10000) | Loser Timeout (55/1000/10000) |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No result | |||||||||||||
Round / Game | Start Date | Winner | Loser | Crash | Timeout | Map | Game Time | Wall Time | End Type | W Score | L Score | Winner Timeout (55/1000/10000) | Loser Timeout (55/1000/10000) |
Results Summary
Bot | Games | Wins | Losses | Win % | ELO | Avg Time | Game Time Limit | Crash | Frame Timeout |
---|---|---|---|---|---|---|---|---|---|
No result | |||||||||
Bot | Games | Wins | Losses | Win % | ELO | Avg Time | Game Time Limit | Crash | Frame Timeout |
Bot files
Register
Forgot
This is a collaborative wiki, so please, if you want to contribute send an email to Alberto Uriarte (admin[at]starcraftai.com) with your desired username. Public registration is disabled to avoid spam bots and vandalism. Roadhouse reels casino.
BWAPI
- BWAPI is a free and open source C++ framework that is used to interact with the popular Real Time Strategy (RTS) game Starcraft: Broodwar.
- Documentation·Releases·Issue Tracker.BWAPI5 Technical Design (WIP).BWAPI 4.x.x Technical Overview
BWAPI extensions
- BWME is a terrain analyzer library.
- BWTA2 is a terrain analyzer library.
- BWSAL2 is a project that aims to develop several add-ons.
- SparCraft is an open source StarCraft combat simulation package.
- JarCraft is a SparCraft port in Java using JNIBWAPI
- StarCraft AI Tournament Manager.
Using other programming languages
- Java: BWMirror, JNIBWAPI
- GOAL. An AI language on top of BWAPI, under development by University of Delft, Netherlands.
- Python: CyBW
Other tools
- SSCAIT Tournament Watcher.
- BWDI. Another StarCraft Broodwar interface. Unfinished but with interesting ideas.
- Replay watching enhancement.
- bwheadless. Run broodwar and bwapi on linux without graphics, using wine.
Tutorials
- Multiple instances of StarCraft or how to run multiple bots in the same computer
Client | Status | Game | Host Bot | Away Bot | Map | Duration | Win | Properties |
---|
Bots
0 itemsBot Name | Race | Author | Organization | Type | BWAPI Version | Last Updated(UTC) | Active |
---|---|---|---|---|---|---|---|
No bots registered! | |||||||
Bot Name | Race | Author | Organization | Type | BWAPI Version | Last Updated(UTC) | Active |
Detailed Results
Detailed Results Legend
The End Type column gives some detail about how the game ended. This table explains each end type. Only games in which at least one bot ended the game 'normally' and counted a final game frame greater than zero (see Duration column) are counted in the results summary.
End Type | Description | Game Counted? |
---|---|---|
NORMAL | Game ended because a bot won normally, or the game reached the time limit (higher score wins), or one bot took too long to process one or more frames. | Yes |
GAME_STATE_NOT_UPDATED_60S | The gamestate file (output from TournamentModule once game is running) wasn't updated for 60 seconds, but Starcraft is still running. | If 'Duration' is greater than 00:00:00 |
STARCRAFT_CRASH | Crash detected by Tournament Manager client, which means that Starcraft was running at some point, but later the client couldn't find the Starcraft process. | |
GAME_STATE_NEVER_DETECTED | No gamestate file (output from TournamentModule once game is running) detected by time limit (60s), but StarCraft is running. | |
STARCRAFT_NEVER_DETECTED | No gamestate file (output from TournamentModule once game is running) detected by time limit (60s), and StarCraft never detected running. | |
GAME_STATE_NOT_UPDATED_60S_BOTH_BOTS | Gamestate file wasn't updated for 60 seconds (both bots); assigned after the fact (detailed results only); can't know which bot (if any) is responsible. | No (Winner/Loser is arbitrary) |
NO_REPORT | Only one report received; assigned after the fact (detailed results only); this could be caused by the Tournament Manager client crashing, or a network error, etc. |
Timeouts: W 55, L 1000, etc. record the number of times a bot (winner or loser) took longer than 55, 1000, etc. ms to process a frame. Adobe premiere pro quit unexpectedly mac. If a bot exceeds the max, it loses the game.
Download Free Pc Starcraft Full
ProtossTerranZergRandom | |||||||||||||
Round / Game | Start Date | Winner | Loser | Crash | Timeout | Map | Game Time | Wall Time | End Type | W Score | L Score | Winner Timeout (55/1000/10000) | Loser Timeout (55/1000/10000) |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No result | |||||||||||||
Round / Game | Start Date | Winner | Loser | Crash | Timeout | Map | Game Time | Wall Time | End Type | W Score | L Score | Winner Timeout (55/1000/10000) | Loser Timeout (55/1000/10000) |
Results Summary
Bot | Games | Wins | Losses | Win % | ELO | Avg Time | Game Time Limit | Crash | Frame Timeout |
---|---|---|---|---|---|---|---|---|---|
No result | |||||||||
Bot | Games | Wins | Losses | Win % | ELO | Avg Time | Game Time Limit | Crash | Frame Timeout |
Bot files
Register
Forgot
This is a collaborative wiki, so please, if you want to contribute send an email to Alberto Uriarte (admin[at]starcraftai.com) with your desired username. Public registration is disabled to avoid spam bots and vandalism. Roadhouse reels casino.
BWAPI
- BWAPI is a free and open source C++ framework that is used to interact with the popular Real Time Strategy (RTS) game Starcraft: Broodwar.
- Documentation·Releases·Issue Tracker.BWAPI5 Technical Design (WIP).BWAPI 4.x.x Technical Overview
BWAPI extensions
- BWME is a terrain analyzer library.
- BWTA2 is a terrain analyzer library.
- BWSAL2 is a project that aims to develop several add-ons.
- SparCraft is an open source StarCraft combat simulation package.
- JarCraft is a SparCraft port in Java using JNIBWAPI
- StarCraft AI Tournament Manager.
Using other programming languages
- Java: BWMirror, JNIBWAPI
- GOAL. An AI language on top of BWAPI, under development by University of Delft, Netherlands.
- Python: CyBW
Other tools
- SSCAIT Tournament Watcher.
- BWDI. Another StarCraft Broodwar interface. Unfinished but with interesting ideas.
- Replay watching enhancement.
- bwheadless. Run broodwar and bwapi on linux without graphics, using wine.
Tutorials
- Multiple instances of StarCraft or how to run multiple bots in the same computer
- For development
- Visual Studio VC++ 2013 Express is enough.
- If you want to compile old bots (VS2008 projects) with VS2013. Install the Windows SDK 7.1. Remember you should uninstall first any version of Visual C++ 2010 redistributable, otherwise Windows SDK setup will fail.
- For running BWAPI Bots on non-development machines (e.g Tournaments clients) you only need the VC 2013 Redistributable Package
Research
- Research Papers:
Miscellaneous
- Brood War AI Project - download
- Funny videos
Bots
Currently there are 61 bots listed.
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Tournaments
Various venues host remote competitive AI competitions that allow developers from around the world to participate. These venues are often held annually and will sometimes offer prizes to the winners. It is also a great way to test your bot's capabilities.
- SSCAIT: Student StarCraft AI Tournament (games played and streamed all the time, finals take place in Winter)
- AIIDE: AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (part of the program of annual research conference, takes place in Summer)
- CIG: IEEE Conference on Computational Intelligence and Games (part of the program of annual research conference, takes place in Summer)
- BWAPI Bots Ladder (games played all the time)
- BWAPI mini tournament on iCCup's server with a mix of human and bot players.
Starcraft Bot Download
StarCraft: Brood War's Mechanics
- Attack Animation Frame Data and the IceCC tool's decompilation of the iscript.bin file 'datascriptsiscript.bin' from the MPQs: Media:iscript_all2.txt.zip (explanation)
- nturley's Unusual Unit Morphs and jaj22's Unusual BW unit transitions
Map making/editing
Starcraft Bot Download Discord
- Unused Unprotector 2 StarCraft Tool and the source code.
- Scmdraft map editor. Under downloads, you will obtain version 0.8.0, but this is not the latest version. Instead, you will want to look at the news page and get ScmDraft 2 (0.8.1), located in the
temp
folder. - Unfortunately, the author did not update the version number in the build, so it incorrectly says 0.8.0, making things quite confusing. You will need this if you want to be able to create Extended Unit Death (EUD) triggers (the
Memory
condition will be enabled when creating a trigger). - The downside of using EUDs is that the memory offsets change with every version of StarCraft; I doubt that will be a problem these days though.
- EUD Database, with EUDTrig to find unit offsets. With EUDTrig, you need to copy comctl32.ocx (alternate location) into the current directory. You need ArtMoney for monitoring the process and finding the hex values in the first place. Then, see this exported wiki article.
- Staredit Network's Wiki, and the StarEdit forums. Be sure to change the theme after login, as I find the default one annoying.
- You have 256 switches that you can use to set/reset game state. Death counters are an alternative, and they trigger at a rate of 1 death count = 84 milliseconds.
- Only Players 1 through 8 can own triggers. Neutral (Player 12) cannot, and such triggers will be ignored.
- How to make 4 players share minerals + gas. Lousy resource, but hard to find anything on this.
- It looks like a lot of the good EUD's are patched. EUDEnable. This post clears up exactly what is being read (4 bytes at a time). Many of the tutorials simply assume that all other bytes are 0, which is often incorrect.
- Using Death Count Timers instead of waiting.
- How damage works, such as for burning buildings.
- And overview of working with MPQ archives. Use MPQDraft to patch MPQ files. For reading and editing the contents, use MPQ Editor.
- StarEdit FAQ. StarCraft Mapmaker's Guide.
- StarCraft unit sizes. You can use DatEdit (
StarEdit
tab) to get the Placement box in pixels. The pixels for a Terran Dropship, for example, are height 37 and width 49. Sincescmdraft
is zero indexed, be sure to enter your locations forbottom
andright
as one less than what it actually is. In this example,bottom
would be 36 andright
would be 48.